Game of Thrones TTRPG: Your Options
The official Game of Thrones tabletop RPG is A Song of Ice and Fire Roleplaying (Green Ronin, 2009), which uses the Chronicle System and makes the noble house, not the individual character, the centre of play. If you want that house-versus-house campaign running continuously rather than weekly, a persistent world such as WesterCraft plays it out live.
By Feelix, Founder and developer, WesterCraft · Last updated 2026-08-28 · play.westercraft.net
What is the official Game of Thrones tabletop RPG?
A Song of Ice and Fire Roleplaying (SIFRP), published by Green Ronin Publishing in 2009, is the licensed tabletop RPG for the setting. It runs on Green Ronin’s custom Chronicle System rather than d20, and it won the 2009 Silver ENnie Award for Best Rules.
Its defining design choice is that players create and run a noble house together, not just individual adventurers. House creation produces lands, holdings, influence and a military — and those become the engine that generates the campaign’s conflicts. A later Game of Thrones Edition reframed the same system around the television series.
Why do Game of Thrones campaigns centre on houses instead of characters?
Because the source material does. In A Song of Ice and Fire, almost nothing important is decided by one person swinging a sword — it is decided by which houses hold which land, who owes whom, and which alliance breaks first. A system built purely around individual heroes loses the thing that makes the setting feel like itself.
House-centred play also solves a practical campaign problem: it gives the group a shared stake that survives any single character’s death, which in this setting is not a hypothetical.
Can you play a Game of Thrones TTRPG online?
Yes, three ways, with real trade-offs:
| Approach | Best for | Trade-off |
|---|---|---|
| SIFRP over a virtual tabletop (Roll20, Foundry) | Deep roleplay, a real GM, full rules | Needs a scheduled group; the world pauses between sessions |
| Play-by-post on Discord or a forum | Flexible timing, heavy writing | Slow; combat and war resolve at a crawl |
| A persistent Minecraft world such as WesterCraft | A living map where territory changes daily | Lighter on formal RPG mechanics than SIFRP |
How is a Minecraft house campaign different from tabletop SIFRP?
The core difference is persistence. In tabletop SIFRP the world advances when the group meets. On a persistent server the world advances whether or not you are logged in — a rival house can take your land on a Tuesday afternoon while you are at work.
- No GM and no scheduling. The map and the other houses generate the conflict, so there is no session to organise.
- You physically build the holding. Your seat is a keep you actually construct, not a line on a character sheet.
- Consequences are visible. A border you lose is a border everyone can see on a shared map.
- Lighter formal mechanics. There is no Chronicle System dice resolution — intrigue happens between real people in chat and on Discord.
The honest summary: SIFRP gives you better rules for roleplay, and a persistent world gives you better stakes for politics. They are complementary, and a fair number of people run both.
Play WesterCraft
Free on Minecraft: Java Edition. Server address play.westercraft.net.
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Frequently asked questions
Is there an official Game of Thrones tabletop RPG?
Yes. A Song of Ice and Fire Roleplaying, published by Green Ronin Publishing in 2009, is the licensed tabletop RPG. It uses the Chronicle System and won the 2009 Silver ENnie Award for Best Rules. A revised Game of Thrones Edition was later released around the television series.
What system does A Song of Ice and Fire Roleplaying use?
It uses Green Ronin’s custom Chronicle System. It is not a d20 or Tri-Stat derivative — one core mechanic covers everything from courtly intrigue to mass combat, and character creation is paired with collaborative noble house creation.
Can you play a Game of Thrones TTRPG in Minecraft?
Yes, in the sense that matters: servers such as WesterCraft run house-versus-house campaigns where players found a noble house, claim and upgrade a keep, negotiate alliances, and take territory from rivals. It is not the SIFRP rules system, but it delivers the same house-centred campaign structure in a persistent world.
Do I need to know the books to play a Game of Thrones campaign?
No. Knowing the setting helps with immersion and naming, but house-centred play is self-generating — your neighbours, your borders, and your alliances create the story regardless of how much source material you have read.